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There are many explanations as to what defines an “educational game” nowadays. While some games are competitive in nature, others may simply allow students to work together as a class to solve a general problem where no one “wins” or “loses.” In “All Play and No Work,” MacKenty (2006) states that, “it’s the act of problem solving that makes games so engaging… devoid of challenge or risk of failure, games really aren’t all that much fun” (p. 46). On the contrary, Tom Schrand (2008) discusses the powerful capabilities of interactive multimedia games (or activities) where students

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